Scavenger: Caches and Prizes

A project in Madison, WI by Joel Kreissman
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Funding Successful

An anthropomorphic sci-fi RPG set after the fall of a galactic empire, based on the Cepheus Engine.
Backers: 69
Average Pledge Per Backer: $39

Funded: $2,690 of $2,500
Dates: Mar 13th -> Apr 12th (30 days)
Project By: Joel Kreissman
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$2,690

current pledge level
Last Updated: April 12 @ 22:09 -0400 GMT

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Latest News

We Made It!

April 12th - via: kickstarter.com
Woohoo! We made it just in the knick of time! Together, the 69 of you raised $2,690. ...Wait. Watch for backer surveys coming in the next few days, especially those of you who backed at cameo levels. I'll need to forward your character information to... (Read More)

The Last Day

April 12th - via: kickstarter.com
Twelve hours left as of this writing, and we've still got a ways to go before hitting full funding. So you have a better idea of where your money will be going, I'm including every piece of art I've commissioned so far for this project below: Cover... (Read More)

Lifepath Character Creation

April 6th - via: kickstarter.com
The Cepheus Engine is a derivative of Traveller, which is famous for one thing, that being one of the first RPGs to use a "lifepath" system of character creation.  Instead of just rolling up your stats and choosing a "class" then starting play,... (Read More)

Halfway Done, Not Quite Halfway Funded.

March 30th - via: kickstarter.com
Alright, we've got thirteen days to go, and we're 48% funded. I'm seriously hoping for another big push towards the end. I also thought I'd talk about one of the features of the Para-Imperium setting, the Core Cultures. The Federation was founded as... (Read More)

Space is Big

March 25th - via: kickstarter.com
Really big. You might think it's a long way to the chemist's, but that's peanuts to space. But space is not empty, not by a long shot. Our solar system alone has at least eight planets, half a dozen "dwarf" planets, a couple moons with atmospheres,... (Read More)

Traits and Biomodding

March 22nd - via: kickstarter.com
You might be wondering how Scavenger would allow such a wide variety of anthros to be playable, especially given how Traveller, and by extension Cepheus, tends to treat humans as the "default". While here I'm trying to make it possible to play as... (Read More)

Why Cepheus?

March 16th - via: kickstarter.com
Start of the third day and already 32% funded. They say that successful Kickstarter campaigns make 30% in the first 48 hours, and get the last 30% in the last couple days. I thought I might talk about why I chose the Cepheus Engine for Scavenger.... (Read More)

30% Funded Already?

March 15th - via: kickstarter.com
Wow, not even forty-eight hours into the campaign and already we've raised more than my last Kickstarter project raised in total. Maybe I should look into stretch goals. What would you be interested in? Adventure modules? More ship designs? Other... (Read More)

Launched a bit early, decent start!

March 14th - via: kickstarter.com
To be honest, I wasn't trying to launch already, I thought that was the "submit for approval" button last night. But it's a good start so far. Below is a comic I commissioned from Chris Scott in order to illustrate the chapter on combat. So you have... (Read More)

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